How did we increase 13% in retention & 10% in the purchase by inspiring customers with a sense of achievement on an eCommerce platform?
The Problem
When users first discover Tophatter, they find the shopping experience exciting and fun as they compete to win the auction.
Overtime that excitement gradually decreased and resulted in low retention. How might we spark that excitement & sense of accomplishment in the longer term?
My Role
Wireframe Supervision
Art Direction
UI & Hi-fi Design
The Badge Maker
Process & Solution
Based on user research, personas & previous learning, we have discovered that
So we want to leverage the learning and build that into the core shopping experience.
We decided to test the theory by building a badge reward system which can encourage our user to continuously progress & win rewards.
MVP - Winner Badge
Due to the time constrain, we decided to start with an MVP version to get early insights on whether motivating users with a sense of achievement (earning badges) can improve attendance.
Badges, Badges and More Badges
With Winner Badge, we saw an increase in purchases and we want to further test whether the sense of achievement (collecting badges by completing tasks) itself is motivating enough for the user. As well as keeping up the engagement by offering different types of achievements with more badges that don't offer any credits.
Badge design decision:
We saw a 13% increase in retention & a 10% increase in the purchase. In which, proved our initial hypothesis that we can increase retention by motivating users with challenges & a sense of accomplishment.
Lastly, with the intention of tying in the sense of achievement, progression, as well as the desire for comparative and competition into core auction experience, we decided to
As result, we saw a large positive impact on return users. Overall a 10% increase in the purchase, and a 7% increase in retention.
Outcome & Learning
Although this is a largely successful project and is still growing strong, there are of course challenges & limitations throughout the process.
MVP
Under the goal of "one feature a week", the team was challenged to break the project down into smaller MVP, in result not only helps us move fast but also gives us much clearer learning throughout the process.
There's NO Perfect Design
During this project, we spent a lot of time going back and forth trying to narrow down a "perfect design" and attempted to address different feedbacks from all stakeholders. What we should do differently for the future is prioritizing low fidelity prototypes and conduct user tests to get early insights quicker.